Hace poco salio este MOD que incluye varios autos originales de GTR2. Orientado a su uso en ligas han reescrito las fisicas de manera que los autos sean mucho más parejos en pista. Algunos sonidos fueron mejorados y el MOD fue optimizado para su uso con realfeel.
El MOD incluye los siguientes autos:
Aston Martin DBR9
Chevrolet Corvette C5R
Chrysler Viper GTS - R
Ferrari 550 Maranello
Ferrari 575 GTC
Lamborghini Murcielago R-GT
Lister Storm
Maserati MC12
Saleen S7R
Las opciones recomendadas para el uso con realfeel son las siguientes:
realfeel.ini - Configuracion general
[General]
RealFeelIsOn=True
ConsoleEnabled=False
ConsoleRepeatDelay=0.010000
SpeechEnabled=True
KeyRepeatDelay=0.100000
SteerForceInputMax=11500.000000
MinSpeed=0.000000
LogEnabled=False
DefaultMaxForceAtSteeringRack=5500.000000
DefaultSteeringDamper=11500.000000
DefaultSmoothingLevel=0
controller.ini - Configuracion del FFB
FFB Device Type=”1″ // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level=”4″ // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain=”1.00000″ // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Ignore Controllers=”0″ // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
FFB Throttle FX on steer axis=”0″ // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis=”0″ // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult=”0.00000″ // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering
FFB steer vibe zero magnitude=”0.00000″ // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope=”0.00000″ // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type=”0″ // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force prediction=”0.00000″ // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
FFB steer force max change=”100.00000″ // Maximum change per second based on current difference between calculated and applied
FFB steer force neutral range=”0.01200″ // Max distance from center “neutral force” location where forces are reduced to help avoid oscillation (0.0 to disable)
FFB steer force neutral function=”1.00000″ // Function to apply near neutral force location, in order to tune out FFB “deadzone” but keeping oscillations in check: 0.0=original, 1.0=new
FFB steer force exponent=”0.80000″ // Steering force output “sensitivity”. Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max=”-11500.00000″ // Recommended: 11500 (-11500 if controller pulls in the wrong direction)
FFB steer force output max=”0.00000″ // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip function=”0.25000″ // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
FFB steer force grip weight=”0.90000″ // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor=”0.95000″ // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
FFB steer front grip fract=”0.75000″ // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
FFB steer update threshold=”0.0001500000″ // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient=”0.17500″ // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation=”1.00000″ // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient=”0.17500″ // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation=”1.00000″ // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult=”0.00000″ // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude=”0.00000″ // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope=”0.00000″ // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type=”0″ // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh=”0.00000″ // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult=”0.00000″ // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude=”0.00000″ // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope=”0.00000″ // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type=”0″ // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh=”0.00000″ // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude=”0.30000″ // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult=”0.60000″ // Rumble strip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type=”0″ // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor=”-0.75000″ // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh=”0.07500″ // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude=”1.00000″ // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
El MOD originalmente te obliga a tener una copia original de GTR2 para ser instalado, pero aqui les prepare un archivo comprimido que incluye el skinpack y el patch 1.05 por lo cual no tendrán que instalar nada más.
















